Enemy Movement Fix
Simon's Cube » Devlog
Fixed some issues where the enemies where not on the navmesh, also moving them by their transform might have been causing issues as well, so I changed it to NavMeshAgent.Warp().
also thanks for playing!! i thought this was a cool little project, might come back to it soon
Files
Simon's Cube Build Navmesh Fixes.zip 109 MB
Sep 21, 2020
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Simon's Cube
A first-person stealth roguelite, where you must escape at all costs...
Status | Prototype |
Author | John Suereth |
Tags | becker, cube, First-Person, jam, Minimalist, oh-boy, Roguelite, Stealth, Unity |
Languages | English |
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